You can now adjust the stencil image but not the smart material image size, it appears locked. Now select your stencil and it will now act as a mask for the smart material. Test moving, centering and scaling again. If you can not even do those 3 to a smart material image that is another problem addressed at the end of the post. One reason is most default smart materials are set to cube mapping so select "From Camera" in the Preview Options Panel.Īdjust the image size of your smart material to your liking. The below worked on my end to center the image and tile it or move it plus resize.Ĭhoose your smart material first. I should've been more precise with my previous post, I was thinking from a game development perspective.Try this method. Īnd I've to agree cause that's what I said, inhouse developped apps and linux(-like) oriented pipelines mean ogl before directx ofc, it's easier to build a pipeline around open source software than a closed counterpart that require use of external scripting to communicate between apps.Īnd that's certainly even truer in offline rendering (movies/advertising) but definitely not a trend in the game industry (for obvious reason with the main platform being windows+xbox running on directx and being two platform against minor market with open source based systems stuck between nintendo's and sony's platforms). If i personally bough a 3DCoat license it's because 3DC is under Linux (i'm still owning a ZBrush license that work with CrossOver). If we took some 3D Coat licenses, it's mainly because we are searching solutions under Linux ,and we still searching. Let's be clear, all my day to day tools work under Linux/Mac(Nuke,Maya,Guerilla,RV,Mudbox,Mari,Topogun and 3Dcoat), all the packages that contain 3D works under OpenGl. In term of commercial use you should tell that to all the main software publisher,Īll the major company that i worked for was under Linux/Mac, and i can tell you that all the major company (not in video game may be)are working mainly under Linux/Mac. Nowaday the true compeling use of OGl is either made by inhouse programmers mainly for movies, or by big companies which have the money to back long term development cycles for very specific uses. I know I'll annoy a few OSX/linux users here but OGL is a lost battle (in term of commercial use), I know there's still talented peeps doing very nice work, but lets be honest: how many ? (say tnx to LJB for this one, it was a long time asking one ^^) That way you can still see what your values are and not been annoyed by the brush circle and whatnot when sculpting. Normally anyone would advise you to update your drivers, but with the awful bugs introduced by wacom in newest drivers I won't make that it was up to me GL would be gone by now, even if there's a slight benefit in using gl with pro cards it doesn't hide the fact that there's a LOT of stupid bugs in GL version and I would prefer Andrew invest time in Dx which is less buggy and make it rock the distracting cursor, I don't know if this is what you're talking about when saying "hiding the cursor" but you can activate an option in preferences>brushing> hide cursors when drawing. Pressing function keys forces the refresh. Honestly though I think your problem is simply that the polling is interrupted with cpu intensive operations and that the driver stops picking the current cursor position. Ive not checked recently for a new driver because generally it works fine.dont want to tempt fate! Does it snap with the mouse,if it doesnt I guess that points to the tablet being the remember my first graphire 2 (the model class that later became bamboo) at some point before totally dying started to stick (like I was pressing on the tip). Maybe check your Wacom driver.I use a Bamboo,which works great apart from one glitch.if 3dcoat carries out a cpu intensive operation, my Bamboo sort of sticks and I cant resize my brush or zoom in!( mouse still works fine) I can unstick it by pressing the FN1 key on the tablet.
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